//定时持久化角色信息
_job_scheduler_.start_job("1 30 * * * *", "save_characters_job", "", "job/save_characters_job.js");
//定时持久化帮派数据
_job_scheduler_.start_job("1 30 * * * *", "save_gang_job", "", "job/save_gang_job.js");
//任务超时检测
_job_scheduler_.start_job("0/5 * * * * *", "check_task_job", "", "job/check_task_job.js");
//战斗超时检测
_job_scheduler_.start_job("0/1 * * * * *", "check_fight_job", "", "job/check_fight_job.js");